Items Of Tekhael
Survey the crafted tools, relics, provisions, and battle-worn gear already carried through the realm. Each entry records what a champion may wield, wear, consume, or keep close at hand.
Crafting
Padded Saddle Schematic
A workshop sketch set detailing how to stitch a proper padded saddle for mount tack work.
Collectible
Racing Ribbon
A circuit ribbon awarded for standout Galloping Glade runs and kept as a rider's cosmetic trophy.
Equipment
Reinforced Stirrups
Reinforced stirrups that improve seated stability and durable mounted pressure.
Equipment
Iron-Shod Horseshoes
Iron-shod shoes that harden a mount's gait for distance and rough terrain.
Equipment
Steel Bit
A forged bit that rewards a firmer hand and sharper command under pressure.
Equipment
Braided Bridle
A braided bridle tuned for instinctive response and cleaner directional control.
Equipment
Silkweave Saddlebag
A lighter saddle rig that improves awareness and steadier long-route travel.
Equipment
Padded Saddle
A padded saddle built for steadier rider cues and finer mounted handling.
Material
Flint
A palm-sized shard of hard flint used in fire kits, edge work, and tack binding.
Collectible
Stable Silk Plume
A decorative plume from the Galloping Glade circuit, prized by riders who place near the top.
Collectible
Glade Victor Rosette
A ceremonial stable rosette awarded to weekly race winners. A small but obvious social flex.
Collectible
Galloping Glade Ribbon
A weekly race ribbon stamped with the Galloping Glade crest. Kept more for pride than sale.
Consumable
Iron Ration
A sealed hard-travel ration issued for escorts and long road hauls. Durable, plain, and useful.
Consumable
Golden Apple
A polished apple set aside for valuable stock. Expensive by stable standards, but memorable to any mount that tastes one.
Consumable
Sugar Cube
A prized sweet used by stablehands to reward good temperament and speed early bonding.
Consumable
Oat Sack
A heavier ration sack of oats used to keep mounts stronger between training days.
Consumable
Hay Bale
A compact hay bundle fit for routine stable feedings. Cheap, plain, and dependable.
Weapon
Apprentice Staff
Basic spellcasting focus for apprentice mages.
Weapon
Iron Hand Axe
Reliable one-handed axe for close work.
Weapon
Thornwood Shortbow
Compact shortbow suited for range and movement.
Equipment
Leather Satchel
Durable carry satchel with extra capacity.
Equipment
Traveler's Cloak
Protective travel cloak for harsh conditions.
Consumable
Healer's Salve
Herbal wound salve with restorative properties.
Consumable
Flint and Steel
Fire-starting kit for field use.
Material
Common Rope
Utility rope for climbing and rigging.
Consumable
Tallow Candle
Cheap light source for dark routes.
Consumable
Field Bandage
Basic first aid for field wounds.
Consumable
Iron Rations
Travel food that keeps you in the field longer.
Weapon
Bandit Dagger
Salvaged weapon, useful as forge material.
Material
Rough Emerald
Uncut gemstone with crafting value.
Material
Cracked Tusk
Salvage tusk from a Wildlands creature.
Material
Wildlands Herb
Field-gathered herb used in crafting and brews.
Material
Wolf Pelt
Common Wildlands salvage from wolf hunts.
Equipment
Reefhook Gauntlets
Grip gauntlets for boarding, hauling, and ugly dock fights.
Equipment
Pearlcage Rebreather
A veteran diver rig for deeper, colder work.
Consumable
Moonsalt Philter
A rare philter for tide reading and composure.
General Item
Tide Shade Core
A blackwater core that refuses steady light.
General Item
Barnacle Heart
A grotesque core from a wreck-grown horror.
General Item
Reefmaw Tooth
Proof of a surf-hunt well won.
General Item
Smuggler Ledger
A damp account book tied to contraband routes.
General Item
Drowned Tablet
A water-smoothed tablet etched with old script.
General Item
Abyss Kelp Bundle
A salt-heavy bundle gathered from deep pilings.
General Item
Stormray Fillet
A heavy cut from a violent surf beast.
General Item
Bloodwake Chum
A revolting chum bucket for the blackwater edge.
Equipment
Tideglass Charm
A charm that helps read water and pressure.
Equipment
Stormfin Boots
Harbor boots built for slick planks and rough surf.
Equipment
Weighted Dive Belt
A belt for controlled descents and steadier salvage work.
Equipment
Kelpweave Swimwrap
Flexible swim gear cut for harbor currents.
Consumable
Brine Lung Draught
A draught for longer dives and steadier nerves.
Consumable
Dockhand Tonic
A simple tonic to steady the body before work.
General Item
Abyssal Ink Sac
Arcane ink from something old and deep.
General Item
Sanctified Pearl
A pearl sought by temple keepers.
General Item
Tideglass Shard
Arcane glass from the blackwater edge.
General Item
Barnacled Relic
A strange old object dragged from a wreck.
General Item
Sealed Cargo Crate
Recovered trade cargo from the harbor floor.
General Item
Moonfin Koi
A shimmering trophy fish of moon tide nights.
General Item
Lantern Eel
A luminous deepwater catch.
General Item
Brineoil Flask
Sea oil prized by alchemists.
General Item
Silvergill
A bright market fish from the harbor edge.
General Item
Stormhook Bait
Dangerous bait for dangerous tides.
General Item
Glowthread Lure
Bright lure for stranger waters.
General Item
Harbor Worm Bait
Reliable dock bait for steady catches.
TEST MAIN-HAND (EQUIPMENT)
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Consumable
Mystic Brew
Increases mana regeneration rate for 15 minutes
Consumable
Dronair Ale
Increases strength by 10% for 20 minutes
Consumable
Aerthorian Wine
Increases magic resistance for 30 minutes
Scale Mail
Armor made of layered pieces of metal
Ring Mail
Armor reinforced with large metal rings
Splint Mail
Armor reinforced with large plates of metal
Studded Leather Armor
Leather armor reinforced with studs of metal
Heavy Leather Armor
Leather armor reinforced with other organic materials
Gambison
Padded Armor
Leather Armor
Armor made of treated leather
Fur Armor
Armor made of animal hides
Hooded Cloak
Cloak
Overcoat
Robes
Basic Clothing
Clothing
Great Fan
Heavy Novel
Great Chakram
Heavy Novel
Chakram
Medium Novel
Blunt Chain-Weapon
Medium Novel
Bladed Chain-Weapon
Medium Novel
Fan
Light Novel
Net
Light Novel
Whip
Light Novel
Great Crossbow
Heavy Missile
Great Bow
Heavy Missile
Great Throwing
Heavy Missile
Crossbow
Medium Missile
Bow
Medium Missile
Blow Dart
Light Missile
Throwing
Light Missile
Scythe
Heavy Polearm
Halberd
Heavy Polearm
Pike
Heavy Polearm
Lance
Medium Polearm
Spear
Medium Polearm
Long Staff
Medium Polearm
Javelin
Light Polearm
Short Staff
Light Polearm
Bladed Covering
Medium Fist
Metal Glove
Medium Fist
Weighted Wrapping
Light Fist
Padded Glove
Light Fist
Great Hammer
Heavy Club
Great Mace
Heavy Club
Great Club
Heavy Club
War Hammer
Medium Club
Long Club
Medium Club
Short Club
Light Club
Mace
Light Club
Hammer
Light Club
Great Axe
Heavy Axe
Pick Axe
Medium Axe
Battle Axe
Medium Axe
Sickle
Light Axe
Hand Axe
Light Axe
Great Sword
Heavy Sword
Twinblade Sword
Heavy Sword
Long Sword
Medium Blade
Twinblade Knife
Medium Blade
Short Sword
Light Blade
Knife
Light Blade